package game;

public class Display {
    public static final int KEY_PRESSED_EVENT = 0;
    public static final int KEY_RELEASED_EVENT = 1;
    public static final int TIMER_EXPIRED_EVENT = 7;
    public static final int KEY_ASTERISK = 10;
    public static final int KEY_POUND = 11;
    public static final int KEY_LEFT = 16;
    public static final int KEY_RIGHT = 18;
    public static final int KEY_UP = 17;
    public static final int KEY_DOWN = 19;
    public static final int KEY_SELECT = 20;
    public static final int KEY_IAPP = 24;
    public static final int KEY_SOFT1 = 21;
    public static final int KEY_SOFT2 = 22;
    public static final int KEY_CAMERA = 56;

}
